I caught that while debugging. I believed I got it patched out at the time before release; I guess I must have missed an instance of it. Thanks for letting me know
Stuck on the red glyph puzzles, if I go left I am an infinite loop, and when I go down the right path it sends me to the middle and then throws me into the infinite loop
The left path isn't suppose to be an infinite loop. Moreso just bad glyph placement as you can accidently get teleported of you tap the direction button
You want to be on the bottom right platform to get to the different colored glyph. So follow your usual pattern, but do not go down; only go for the glyph at the bottom right corner of that platform
Soflocking bug: if you lose to the boss not only the boss fight restart immediately, but once it's game over, you can't return to the boss because you no longer have the cell key.
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Will this game be getting the update soon?
Also, what is the peculiar accessory and fancy trinket for? I know they can be sold but I don't want to in case they're important.
Is the game meant to end when you clear the first floor?
Yes as this is the game jam version. So it is relatively short
another bug found only when taken out she jumps twice from the bed and then gets stuck in the wall
I caught that while debugging. I believed I got it patched out at the time before release; I guess I must have missed an instance of it. Thanks for letting me know
I think there's a bug if you get hit by the orange fire in the gauntlet, it softlocks you.
Ah, I thought I fixed that. Thanks for letting me know
I could be mistaken, or using the wrong build, but best to check just in case probably.
Found three orbs on the first level and still cant progress. Am I missing any?
Did you do the boss fight? If so, go to the crystal
Everything worked fine on a new run. Don't know what went wrong the first time.
Huh, strange; probably something I overlooked
When i answer wrong in the statue puzzle, the game freezes. What do i do? I don't wanna start all over againmm
That's not suppose to happen. Is the puzzle about the dragon, warrior, dog and what not?
Yea, that puzzle
Okay, choose the Devil
i'm stuck on this part what do i do
Go to the yellow glyph at the bottom right of the room
how do i defeat the imp with crystal on it
Out damage it and make sure you have healing potions
i have one last life and i don't have any healing options with no money
Sell the bracelets of the dead imps to the merchant to get money
Stuck on the red glyph puzzles, if I go left I am an infinite loop, and when I go down the right path it sends me to the middle and then throws me into the infinite loop
The left path isn't suppose to be an infinite loop. Moreso just bad glyph placement as you can accidently get teleported of you tap the direction button
Im so sorry to bother you then, what is the correct path Im supposed to take?
I go Left, Left, Down, Down , Down, Right, Right, Down, Middle, Middle, then it sends me into the infinite loop on the right.
I've tried every other combo and it just isn't working.
You want to be on the bottom right platform to get to the different colored glyph. So follow your usual pattern, but do not go down; only go for the glyph at the bottom right corner of that platform
THIS IS REQUIEM!!
Soflocking bug: if you lose to the boss not only the boss fight restart immediately, but once it's game over, you can't return to the boss because you no longer have the cell key.
Also, why did you remove the save functions? the whole prologue is a bit annoying to redo
The merchant is the save spot, so it's not removed
Sorry, I didn't see
All good. I just need to clarify it better
Is there a third red switch on the first floor? I got the two but the purple crystal isn't doing anything.
There is a third. Which in what areas did you get the first two?
Just south of the start that led to a fight with a imp, and with the Solomon judgement puzzle.
There is one hidden behind the cell door on the top floor.
For those confused as I was, you save with the shop keeper. Lol. Also, the death scene ends up in a soft lock.
The softlock isn't suppose to be there as I coded it out before deploying as I caught it in playtesting.